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Thread Statistics | Show CCP posts - 0 post(s) |
Clone D
Solo Zen
1635
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Posted - 2015.03.22 00:06:00 -
[1] - Quote
Rule
Put an automatic team order on all players with less than 15 million lifetime SP (noobs).
If you kill an enemy within 35 meters of a noob, receive an additional 10 war points (stacks with objective bonuses, but applied only once if multiple noobs are present).
Noobs should be marked with a large blue ring (35 meter radius) on the minimap.
Intent
Hopefully this would encourage people to protect noobs alot more, while raising awareness about who is new at the game and needs a hand.
Good vibes and comeradery NPE |
Clone D
Solo Zen
1640
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Posted - 2015.03.22 11:48:00 -
[2] - Quote
I think that simply knowing who the noobs are would significantly change the way we play. In my opinion, every beloved noob out there is worthy of a defend order. |
Clone D
Solo Zen
1642
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Posted - 2015.03.22 17:56:00 -
[3] - Quote
hold that wrote:bonus for repping them too
I like this idea. |
Clone D
Solo Zen
1646
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Posted - 2015.03.23 12:46:00 -
[4] - Quote
What if instead of a red or blue "V" indicator above players' heads, it showed some sort of ranking icon based on their lifetime SP, so you could easily detect the level of the player you were looking at? |
Clone D
Solo Zen
1648
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Posted - 2015.03.24 11:48:00 -
[5] - Quote
Is there a better way to promote noob assistance other than throwing a defend order on them and providing WP incentive to kill nearby enemies? |
Clone D
Solo Zen
1648
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Posted - 2015.03.24 12:15:00 -
[6] - Quote
Joseph Ridgeson wrote:This reminds me of a trick for DM's:
"Get the players the like the DMPC's because they give them some benefit that they couldn't get elsewhere." Oh yes, not only am I a fat, misshapen human blob that plays CCP videogames but I also have the illustrious title of being the sorry son-of-a-b**** that DM's for my friends. *seductive voice* Ladies.
While I like the sentiment of trying to help new players, I disagree with the way this goes about it. There are a few key concerns:
1. What is a 'noob'? SP? WP? Based on the gear they are using? 2. Just getting 10 extra WP for killing people when there happens to be a 'noob' around doesn't really do anything for them. It doesn't have people try to defend the 'noobs', they will just go about playing as normal and will occasionally get +10 WP. 3. Getting a bonus for killing doesn't showcase the other ways of going about supporting newer players. 4. This doesn't really help the new player at all; it is a bonus given to everyone else other than the 'noob'.
Interesting idea, my misgivings notwithstanding.
It raises awareness of who is a noob, by providing a defend order on them. It would circle noobs on the minimap, so that players who know how to provide additional support besides killing nearby enemies will know who needs coddling.
We could find an alternate definition for what a noob is. I arbitrarily chose 15 mil lifetime SP since by that point a player should generally have the ability to survive on the battlefield. |
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